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AI Insights · Timothy · April 2021

Top 5 iOS io Games in the UK - Q1 2021 Performance Insights

Explore the Q1 2021 performance of the top 5 io games on the iOS platform in the UK. A Sensor Tower data analysis reveals download and user trends for these addictive titles.

Top 5 iOS io Games in the UK - Q1 2021 Performance Insights

In the first quarter of 2021, the iOS gaming landscape in the United Kingdom saw engaging performance metrics from the top io games. Sensor Tower's comprehensive data provides us with insights into the downloads, revenue, and active users for these games.

Agar.io, published by Miniclip.com, displayed a fluctuating revenue trend with a peak of $5.5K in the second week of February, alongside a steady download trend beginning with around 8K in the last week of December and reaching a high of approximately 9K in the first week of January. Weekly active users showed a slight decline from 28K to 25K throughout the quarter.

Lion Studios' Ancient Battle experienced its highest revenue of $1.4K in the second week of January. The game's downloads started at 2K in the final week of December and saw a general downward trend, closing the quarter with around 400 downloads. Weekly active users mirrored this decline, starting at nearly 4K and ending at 1.4K.

Snake Rivals - io Snakes Games, from Supersolid Ltd, saw its revenue peak at $821 during the last week of March. The game's downloads reached a high of approximately 1.2K in the first week of February but dipped to around 450 by the end of March. Weekly active users started strong at 3.5K but reduced to around 2.2K.

Freakinware Studios' Mitos.is: The Game had a modest revenue peak at $632 in mid-February. The downloads for the game were quite low, peaking at 71 in the last week of December and decreasing to 32 by the end of March. Active users remained below 100 for the entire quarter.

Lastly, Snake.io - Fun Online Snake by Kooapps saw its highest revenue at $361 in the last week of January. The game enjoyed a significant number of downloads, starting at 21K in the final week of December and peaking at 25K in mid-February. Weekly active users reached a high of 82K in mid-February, before falling to around 65K by the quarter's end.

For more detailed insights on the performance of these games and others in the mobile app marketplace, Sensor Tower's full suite of analytics tools can provide further data and trends.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021